AI Insights · Timothy · July 2021
Top 5 Paid Games in Italy Q2 2021 Performance Review
A look into the performance of the top five paid gaming apps in Italy during Q2 2021, examining weekly downloads, revenue, and active user trends.
The second quarter of 2021 saw notable activity among the top five paid gaming applications in Italy on a unified platform. Here’s a detailed breakdown of their performance, based on data from Sensor Tower.
Scopa: la Sfida - Card Games by WhatWapp Entertainment experienced significant fluctuations in revenue, peaking at around $82K in the first week of April and then stabilizing to approximately $65K to $77K in subsequent weeks. Weekly downloads demonstrated a similar variability, starting strong at 14.4K and reaching a high of 17.8K in mid-April before settling around 12K to 15K. The game maintained a robust weekly active user base, averaging between 100K and 117K throughout the quarter.
Minecraft from Mojang saw a steady revenue stream, with weekly earnings hovering between $27K and $34K. The highest revenue was recorded at $34.5K in the last week of June. Downloads showed a downward trend, starting at nearly 1.7K in late April and dropping to around 800 by the end of June. The weekly active user count remained relatively stable, fluctuating between 160K and 184K, with brief peaks throughout the quarter.
Football Manager 2021 Mobile by SEGA reported a gradual decline in revenue, starting at $3.5K and ending the quarter at about $2K. Weekly downloads also decreased, beginning at 534 and dropping to just 256 by the end of June. Data on weekly active users was not provided.
Grand Theft Auto: San Andreas from Rockstar Games exhibited consistent weekly revenue around $1K to $1.8K, with a slight peak in early April. Downloads followed a similar pattern, maintaining a range of 200 to 375 per week. The game’s weekly active user count remained steady, fluctuating slightly between 900 and 1.2K throughout the quarter.
Farming Simulator 20 by GIANTS Software GmbH had a relatively stable revenue, averaging around $1K to $1.8K weekly. Downloads were modest, ranging from 125 to 214 per week. The active user base showed slight fluctuations, averaging between 700 and 900 throughout the quarter.
These insights highlight the dynamic nature of the gaming market in Italy. For more detailed analytics, visit Sensor Tower.